gameplan
Lines marked with a * are complete.
Spring '07
- Fixup
- Iteration 1: Get music and sound effects working again*
- Iteration 2: Get collision detection with buildings working*
- Iteration 3: Update Ogre libraries for next year's team*
- Visual Environment
- Iteration 1: Add hovering objects to the world*
- Iteration 2: Add proximity detection to hovering objects*
- Iteration 3: Modify texture of hovering objects based on proximity*
- Icing: Create multiple levels, progressing in difficulty*
- User Interface
- Iteration 1: Add mouse control of camera*
- Iteration 2: Add visually-appealing digital readouts of data the user might want*
- Iteration 3: Add the ability to toggle sound, gui, etc.*
Fall '06
- Improve Game Physics
- simple physics "engine"*
- change plane direction when wings tilt*
- more realistic turning sensation*
- Increase Usability
- change camera angle based on mouse input (did not complete)
- improve lighting
- spotlight on front of plane*
- directional "sun-like" light*
- Add shadows*
- fix the sky/terrain
- use a sky plane with very light fog?*
- don't let users see the edge of the terrain* (restart at initial position)